OpenGL/C/C++ Implementation of Common Rendering Concepts and Tecniques
Demo Reel
After spending a lot of time this year working through learnopengl.com, I've decided to set up a challenge for myself and try to make a larger project, implementing most of the techniques I've learned about.
Reading the book was somewhat straightforward and clear. Had to stop to wrap my mind around certain things, but I wouldn't consider it super hard necessarily. Only once I tried to implement all of those concepts at once, that is where things started to get all tangled up.
I kind of knew that all example demo projects from the book are just that, isolated little sandboxes made with a singular purpose of representing a concept covered in the chapter. But I didn't realize what that truly means until I tried to combine them.
Simply, I made a list of things I wanted to implement in my project. The list looked something like this:
Basic Graphics:
Intermediate Graphics:
Advanced Graphics
After a whole journey, I've finally finished and I made a YouTube video about it: